Recruit secondary hero 2 (Stronghold-aligned) who brings all troops available to Yog. North of Imp Cache there is Light Blue Border Gate (see image), behind it being a two-way monolith which surely goes into enemy zone, so player should be aware of possible incursions through it. Then Yog goes southeast toward a Gold Mine, flagging it after visiting an Imp Cache. Flags on first day an Ore Pit and a Sawmill. Yog takes all troops and buys a spell book. Recruit a Stronghold-aligned secondary hero. Loss condition: Yog is defeated in combat.Starting bonus: 40 Goblins or 2 Cyclopes or 4 Rocs (choose last).Starting hero: Yog (level 25 skills from previous campaign do not transmit, unfortunately no spell book attack = 12-13 defense = 5-6 power-knowledge = 5-7 useful skill = Expert Logistics necessary skills = Expert Air Magic, Expert Ballistics necessary spell = Haste upon start, build immediately Mage Guild level 1 if there is no Haste or if Yog hasn't the aforementioned skills, restart scenario).Starting town: Dragonspire (Stronghold, western side of map, has Goblin Barracks, Fort, Tavern).From there they must find the Angelic Alliance, invade Deyja and stop Sandro, the powerful lich who plans to conquer the world. Four heroes must uncover the plot brewing on the Avlee-Deyjan border and the Erathian-Deyjan border.
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